Updated TourMAME: Added "effect rgb4v" and "effect scan75v" for vertical games, note scan75v is actually also an rgb blitter so is slower than scan75.
Effect: RGB4V
Effect: RGBTINY
Update: Added another mode, this one I think is the best though, "effect rgbtiny" gives a tiny mesh (Still with offset guns) and is more subtle than the others. Very good without hwstretch.
27/6/2001
Fixed my RGB mode (Check piccy again), try "-effect rgb4", It's now my ultimate RGB blitter. (Also added latest CPS2 driver including "Street Fighter Zero 2 Alpha" and "Aliens versus Predator (Euro)"
Effect: RGB4
26/6/2001
Updated my build to include Aaron's 26/06/01 update including the fabulous RGB effects. Just add "-effect" and one of the following arguments "rgb3,rgb6,rgb16,scan25,scan50,scan75,none" for the scanline effects or RGB effects (e.g "mamewpp -effect rgb6 -nohwstretch sfz3jr1").
Includes CPS-2 game Armoured Warriors, Ian Patterson's cheat.c from 24/06/01
Update: Added another RGB mode, try "-effect rgb4", I prefer it to the others but it really needs a way to semi-emphasize planes as well.
23/6/2001
For those who are wondering why it's so quiet here, I've been messing about with various things and been quite busy with Uni stuff
Anyway, I've been trying to build a new version containing all of the previous stuff (Updated of course) and Ian Patterson's new cheat engine
I loath to put out a build with Aaron Giles' latest blitter in though (It allows 25%/50%/75% scanlines) because a lot of problems have to be ironed out first.
Also, there isn't much new on the cps-2 front, just more clones. I don't think it will be too long before the next MAME beta, last time was such a long wait and a lot of bug fixes have been done since.
1/6/2001
Updated TourMAME: Added Aaron Giles latest fixes and M.A.S.H's System 16 fixes for Super Hangon (Bootleg) and Wonderboy III
With this version you can use a 'driver'.ini config file as well as mame.ini, vector.ini and 'gamename'.ini. i.e. for sfz3jr1 you can configure with mame.ini, cps2.ini, sfa3.ini &, sfz3jr1.ini.
This makes life a lot easier for me when I want to configure all of my cps2 games to use scanlines in 640x480 whilst most other games run in 800x600 stretched.
To see what configs are being loaded for a game use "mamewpp sfz3jr1 -verbose" or set the flag in mame.ini