
Hmm, sprites seem to be a horrible mix of different sizes, 16x16 up to 128x128.

This was the best I could get for a while until I talked to Haze who was stuck on a driver for Nostradamus. It seemed we had similiar problems, both games turned out to run on the same hardware.

Some hacking later and Nostradamus came to life. Haze sorted out a few bits of the gfx and:


Some more hacking and I'd got into Magical Cat Adventure too

A few small fixups and it's ready to go:

Hopefully, with RB's help we will get the sound working. Maybe Stephh can do mcat's dips too!
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